Conditions | 1 |
Paths | 4 |
Total Lines | 144 |
Lines | 0 |
Ratio | 0 % |
Changes | 3 | ||
Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | /** |
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19 | function supernova(state, format, visibility, upgrade, data, util) { |
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20 | let ct = this; |
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21 | ct.state = state; |
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22 | ct.data = data; |
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23 | ct.util = util; |
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24 | ct.format = format; |
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25 | ct.infuse = {}; |
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26 | |||
27 | /* Exotic production is a function of the different resources of each |
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28 | element. Additionally, multi-element molecules count double, once for |
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29 | each participating element. */ |
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30 | ct.exoticProduction = function() { |
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31 | let production = {}; |
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32 | let exotic = data.elements[state.currentElement].exotic; |
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33 | production[exotic] = 0; |
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34 | for (let resource of data.elements[state.currentElement].includes) { |
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35 | if (!state.player.resources[resource].unlocked) { |
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36 | continue; |
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37 | } |
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38 | if (data.resources[resource].type.indexOf('molecule') !== -1) { |
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39 | let multiplier = 0; |
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40 | for (let key in data.resources[resource].elements) { |
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41 | let number = data.resources[resource].elements[key]; |
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42 | multiplier += number; |
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43 | } |
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44 | for (let element in data.resources[resource].elements) { |
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45 | let newExotic = data.elements[element].exotic; |
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46 | production[newExotic] = production[newExotic] || 0; |
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47 | production[newExotic] += prestigeFormula(state.player.resources[resource].number)*multiplier; |
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48 | } |
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49 | }else{ |
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50 | production[exotic] += prestigeFormula(state.player.resources[resource].number); |
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51 | } |
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52 | } |
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53 | for (let key in production) { |
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54 | // we adjust the production to start at 1e6 resources |
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55 | // if (production[key] >= 13) { |
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56 | // production[key] -= 13; |
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57 | // } else { |
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58 | // production[key] = 0; |
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59 | // } |
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60 | // we adjust the infusion |
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61 | production[key] = Math.floor(production[key]*ct.totalInfuseBoost()); |
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62 | } |
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63 | |||
64 | return production; |
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65 | }; |
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66 | |||
67 | function prestigeFormula(resource){ |
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68 | let stepFactor = Math.max(Math.pow(10, Math.floor(Math.log10(resource))), 1); |
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69 | let step = stepFactor/1e5; |
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70 | let sigmoidQuotient = 1+Math.pow(Math.E, -(resource/stepFactor-5.747734128)); |
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71 | let sigmoid = 1/sigmoidQuotient+0.1; |
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72 | return Math.floor(step * sigmoid); |
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73 | } |
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74 | |||
75 | ct.exoticPrestige = function() { |
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76 | let resources = state.player.resources; |
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77 | let production = ct.exoticProduction(); |
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78 | |||
79 | for (let key in production) { |
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80 | resources[key].number += production[key]; |
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81 | resources[key].unlocked = true; |
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82 | } |
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83 | |||
84 | for(let resource in ct.infuse){ |
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85 | state.player.resources[resource].number -= ct.infuse[resource]; |
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86 | } |
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87 | |||
88 | upgrade.resetElement(state.player, state.currentElement); |
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89 | }; |
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90 | |||
91 | ct.buyExoticUpgrade = function(name, element) { |
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92 | let upgrades = state.player.elements[element].exotic_upgrades; |
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93 | let price = data.exotic_upgrades[name].price; |
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94 | let currency = data.elements[element].exotic; |
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95 | upgrade.buyUpgrade(state.player, |
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96 | upgrades, |
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97 | name, |
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98 | price, |
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99 | currency); |
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100 | }; |
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101 | |||
102 | ct.setPercentage = function(resource, percentage) { |
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103 | ct.infuse[resource] = Math.floor(state.player.resources[resource].number*(percentage/100)); |
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104 | }; |
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105 | |||
106 | ct.fixNumber = function(resource) { |
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107 | ct.infuse[resource] = Math.max(0, Math.min(state.player.resources[resource].number, ct.infuse[resource])); |
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108 | }; |
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109 | |||
110 | /* This function checks that values inserted in the text boxes are |
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111 | valid numbers */ |
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112 | ct.isValidInfusion = function() { |
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113 | let valid = true; |
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114 | for(let resource in ct.infuse){ |
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115 | valid = valid && Number.isFinite(ct.infuse[resource]); |
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116 | } |
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117 | return valid; |
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118 | }; |
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119 | |||
120 | ct.infuseBoost = function(resource) { |
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121 | let number = Math.min(ct.infuse[resource], state.player.resources[resource].number); |
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122 | if(number === 0){ |
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123 | return 1; |
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124 | } |
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125 | // log adds diminishing returns to the infusion |
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126 | return 1 + Math.log(number)/Math.log(1.25)*ct.data.constants.INFUSE_POWER; |
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127 | }; |
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128 | |||
129 | /* The infusion boosts are multiplicative with respect to each other */ |
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130 | ct.totalInfuseBoost = function() { |
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131 | let total = 1; |
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132 | for(let resource in ct.infuse){ |
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133 | total *= ct.infuseBoost(resource); |
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134 | } |
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135 | return total; |
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136 | }; |
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137 | |||
138 | ct.visibleExoticUpgrades = function(currentElement) { |
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139 | return visibility.visible(data.exotic_upgrades, isExoticUpgradeVisible, currentElement); |
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140 | }; |
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141 | |||
142 | function isExoticUpgradeVisible(name, currentElement) { |
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143 | return visibility.isUpgradeVisible(name, currentElement, data.exotic_upgrades[name]); |
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144 | } |
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145 | |||
146 | ct.visibleSubatomic = function() { |
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147 | return visibility.visible(data.resources, isSubatomicVisible, ''); |
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148 | }; |
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149 | |||
150 | function isSubatomicVisible(name) { |
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151 | if (!state.player.resources[name].unlocked) { |
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152 | return false; |
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153 | } |
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154 | |||
155 | if(data.resources[name].type && |
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156 | data.resources[name].type.indexOf('subatomic') !== -1){ |
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157 | return true; |
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158 | } |
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159 | |||
160 | return false; |
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161 | } |
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162 | } |
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163 |